• Coding theory

Coding for Beginners

Using Python
Author: Louie Stowell
Publisher: N.A
ISBN: 9781409599340
Category: Coding theory
Page: 95
View: 5326
An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen. A companion text to Usborne's Codiing for Beginners Using Scratch.

    • Juvenile Nonfiction

Coding for Beginners: Using Python (for tablet devices)


Author: Louie Stowell
Publisher: Usborne Publishing Ltd
ISBN: 1474935753
Category: Juvenile Nonfiction
Page: 96
View: 5883
This user-friendly book introduces the essential topic of coding and the Python computer language to beginners of all ages. After reading this book readers will learn to plan and create programs, including building games, drawing shapes, creating text adventures and more.

    • Juvenile Nonfiction

Coding for Beginners - Using Scratch

Coding for Beginners
Author: Rosie Dickins,Louie Stowell
Publisher: Usborne Publishing Ltd
ISBN: 1474915906
Category: Juvenile Nonfiction
Page: 96
View: 734
An introduction to coding for complete beginners, this friendly and accessible book teaches children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen.

    • Juvenile Nonfiction

A Beginner's Guide to Coding


Author: Marc Scott
Publisher: Bloomsbury Activity Books
ISBN: 9781681195407
Category: Juvenile Nonfiction
Page: 64
View: 8718
Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.

    • Computers

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 2036
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

    • Juvenile Nonfiction

Coding Projects in Scratch


Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465456678
Category: Juvenile Nonfiction
Page: 224
View: 8692
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

    • Computers

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 7121
Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Creative Coding Using Scratch

Basics
Author: Fanghua Yu
Publisher: N.A
ISBN: 9780648129400
Category:
Page: 96
View: 6275
This is a book written for children of age 6+ to learn how to program cool stuff using Scratch. Scratch is the most widely used computer programming language. It's designed specifically for young children to learn computer coding in a creative and intuitive way, and has been used by millions of children, parents and teachers all over the world.

    • Juvenile Nonfiction

Coding with Scratch Workbook


Author: Dk Publishing
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9781465443922
Category: Juvenile Nonfiction
Page: 40
View: 5554
Help kids learn to code with DK Workbooks: Coding with Scratch. Computer coding is quickly becoming a necessary and sought-after skill. It is being incorporated into curriculum, beginning as early as kindergarten, to ensure students understand the languages and uses of computer coding. Quick and easy to use, especially for kids who have no experience with computer language, Scratch is currently one of the most popular and largest technology trends for children, providing a gateway to more complicated coding languages. Young coders will learn about the history of coding, how to download Scratch, and how to create projects focused on animation, loops and movement, and clever control before putting it all together to create a Grand Finale. The perfect introductory practice book to build and sharpen vital skills in one of the fastest growing industries, DK Workbooks: Coding with Scratch contains exercises, a glossary, and easy-to-follow instructions. Designed for novice coders, this workbook will walk kids through programming and Scratch using comprehensive lessons and Minecraft-style illustrations.

    • Juvenile Nonfiction

Look Inside Our World


Author: Emily Bone
Publisher: Usborne Books
ISBN: 9781409563945
Category: Juvenile Nonfiction
Page: 14
View: 9503
Take a trip around the world in this fascinating book. Find out what the Earth is made of, who lives in steamy rainforests, how rivers flow into the sea, and much more.


    • Juvenile Nonfiction

Star Wars Coding Projects


Author: Jon Woodcock
Publisher: Penguin
ISBN: 146547207X
Category: Juvenile Nonfiction
Page: 96
View: 9130
Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.

    • Juvenile Nonfiction

Coding Unlocked: Scratch and Python: the basics


Author: Hywel Carver
Publisher: Scholastic UK
ISBN: 1407164988
Category: Juvenile Nonfiction
Page: 136
View: 2389
Coding Unlocked is a fun and accessible coding book, guiding children through simple coding concepts and equipping them with the knowledge and skills to become active participants in a digital world. In line with the new National Curriculum, the book will teach two programming languages in parallel, moving sequentially through key coding concepts.

    • Coding theory

Coding for Beginners

Using Scratch
Author: Jonathan Melmoth,Rosie Dickins
Publisher: Coding for Beginners
ISBN: 9781409599357
Category: Coding theory
Page: 96
View: 2698
An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen.

    • Education

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category: Education
Page: 184
View: 9204
Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

    • Juvenile Nonfiction

Coding Games in Scratch, 2nd Edition


Author: Jon Woodcock
Publisher: DK Children
ISBN: 9781465477330
Category: Juvenile Nonfiction
Page: 224
View: 1962
A step-by-step visual guide to building your own computer games using Scratch 3.0 Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed through the book, the possibilities are endless!

    • Computer programming

Lift the Flap Computers and Coding


Author: Rosie Dickins
Publisher: N.A
ISBN: 9781409591511
Category: Computer programming
Page: 16
View: 7432
An interactive introduction to information and communication technology, which explains what goes on inside computers to make them do what they do. With lots of flaps to lift and look beneath, fact-hungry children will devour the fascinating data contained in this bright and engaging non-fiction book. Computer coding is now a compulsory topic on the UK National Curriculum. A return to the days when Usborne was a market-leader in computer books for children. Many of today's tech professionals were inspired by Usborne's coding books from the 1980s.

    • Juvenile Nonfiction

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 9615
Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.