• Computers

Head First Design Patterns

A Brain-Friendly Guide
Author: Eric Freeman,Elisabeth Robson,Bert Bates,Kathy Sierra
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331491
Category: Computers
Page: 694
View: 5345
What’s so special about design patterns? At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed. What’s so special about this book? We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Design Patterns uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

    • Computers

Head First Object-Oriented Analysis and Design

A Brain Friendly Guide to OOA&D
Author: Brett McLaughlin,Gary Pollice,David West
Publisher: "O'Reilly Media, Inc."
ISBN: 0596008678
Category: Computers
Page: 600
View: 8987
Provides information on analyzing, designing, and writing object-oriented software.

    • Computers

Head First Java

A Brain-Friendly Guide
Author: Kathy Sierra,Bert Bates
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331440
Category: Computers
Page: 720
View: 1300
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

    • Computers

Head First Software Development


Author: Dan Pilone,Russ Miles
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527357
Category: Computers
Page: 459
View: 9165
Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.

    • Computers

Head First C#


Author: Andrew Stellman,Jennifer Greene
Publisher: "O'Reilly Media, Inc."
ISBN: 1449380344
Category: Computers
Page: 797
View: 1465
This book covers C♯ & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].

    • Computers

Head First Networking

A Brain-Friendly Guide
Author: Al Anderson,Ryan Benedetti
Publisher: "O'Reilly Media, Inc."
ISBN: 144936814X
Category: Computers
Page: 538
View: 9768
Frustrated with networking books so chock-full of acronyms that your brain goes into sleep mode? Head First Networking's unique, visually rich format provides a task-based approach to computer networking that makes it easy to get your brain engaged. You'll learn the concepts by tying them to on-the-job tasks, blending practice and theory in a way that only Head First can. With this book, you'll learn skills through a variety of genuine scenarios, from fixing a malfunctioning office network to planning a network for a high-technology haunted house. You'll learn exactly what you need to know, rather than a laundry list of acronyms and diagrams. This book will help you: Master the functionality, protocols, and packets that make up real-world networking Learn networking concepts through examples in the field Tackle tasks such as planning and diagramming networks, running cables, and configuring network devices such as routers and switches Monitor networks for performance and problems, and learn troubleshooting techniques Practice what you've learned with nearly one hundred exercises, questions, sample problems, and projects Head First's popular format is proven to stimulate learning and retention by engaging you with images, puzzles, stories, and more. Whether you're a network professional with a CCNA/CCNP or a student taking your first college networking course, Head First Networking will help you become a network guru.

    • Computers

Head First JavaScript Programming

A Brain-Friendly Guide
Author: Eric T. Freeman,Elisabeth Robson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449343988
Category: Computers
Page: 704
View: 6077
What will you learn from this book? This brain-friendly guide teaches you everything from JavaScript language fundamentals to advanced topics, including objects, functions, and the browser’s document object model. You won’t just be reading—you’ll be playing games, solving puzzles, pondering mysteries, and interacting with JavaScript in ways you never imagined. And you’ll write real code, lots of it, so you can start building your own web applications. Prepare to open your mind as you learn (and nail) key topics including: The inner details of JavaScript How JavaScript works with the browser The secrets of JavaScript types Using arrays The power of functions How to work with objects Making use of prototypes Understanding closures Writing and testing applications What’s so special about this book? We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First JavaScript Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. This book replaces Head First JavaScript, which is now out of print.

    • Computers

Head First SQL

Your Brain on SQL -- A Learner's Guide
Author: Lynn Beighley
Publisher: "O'Reilly Media, Inc."
ISBN: 0596526849
Category: Computers
Page: 571
View: 6027
Presents an instructional guide to SQL which uses humor and simple images to cover such topics as the structure of relational databases, simple and complex queries, creating multiple tables, and protecting important table data.

    • Computers

Head First JavaScript


Author: Michael Morrison
Publisher: "O'Reilly Media, Inc."
ISBN: 1449368573
Category: Computers
Page: 652
View: 1971
So you're ready to make the leap from writing HTML and CSS web pages to creating dynamic web applications. You want to take your web skills to the next level. And you're finally ready to add "programmer" to the resume. It sounds like you're ready to learn the Web's hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else's web site, and writing your own interactive web pages. With Head First JavaScript, you learn: The basics of programming, from variables to types to looping How the web browser runs your code, and how you can talk to the browser with your code Why you'll never have to worry about casting, overloading, or polymorphism when you're writing JavaScript code How to use the Document Object Model to change your web pages without making your users click buttons If you've ever read a Head First book, you know what to expect -- a visually rich format designed for the way your brain works. Head First JavaScript is no exception. It starts where HTML and CSS leave off, and takes you through your first program into more complex programming concepts -- like working directly with the web browser's object model and writing code that works on all modern browsers. Don't be intimidated if you've never written a line of code before! In typical Head First style, Head First JavaScript doesn't skip steps, and we're not interested in having you cut and paste code. You'll learn JavaScript, understand it, and have a blast along the way. So get ready... dynamic and exciting web pages are just pages away.

    • Computers

Head First HTML5 Programming

Building Web Apps with JavaScript
Author: Eric Freeman,Elisabeth Robson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390544
Category: Computers
Page: 573
View: 5500
Presents information on using HTML5 to create dynamic, data-rich Web pages, covering such topics as geolocation, 2D drawing, Web storages, and Web workers.

    • Computers

Head First Android Development

A Brain-Friendly Guide
Author: Dawn Griffiths,David Griffiths
Publisher: "O'Reilly Media, Inc."
ISBN: 1449362141
Category: Computers
Page: 734
View: 5336
What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

    • Computers

Head First HTML and CSS


Author: Elisabeth Robson,Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 0596159900
Category: Computers
Page: 723
View: 9886
Presents information on creating Web pages using HTML and CSS.

    • Computers

Head First EJB

Passing the Sun Certified Business Component Developer Exam
Author: Kathy Sierra,Bert Bates
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596005719
Category: Computers
Page: 700
View: 2147
A guide to JavaBeans provides more than two hundred questions and answers to help readers pass the Sun Certified Business Component Developer exam.

    • Computers

Head First Web Design


Author: Ethan Watrall,Jeff Siarto
Publisher: "O'Reilly Media, Inc."
ISBN: 0596520301
Category: Computers
Page: 463
View: 2404
Whether you are building a personal blog or a corporate website, there is a lot more to web design than div's and CSS selectors, but what do you really need to know? With this book, you'll learn the secrets of designing effective, user-friendly sites, fro

    • Computers

Head First Python

A Brain-Friendly Guide
Author: Paul Barry
Publisher: "O'Reilly Media, Inc."
ISBN: 1491919493
Category: Computers
Page: 624
View: 4197
Want to learn the Python language without slogging your way through how-to manuals? With Head First Python, you’ll quickly grasp Python’s fundamentals, working with the built-in data structures and functions. Then you’ll move on to building your very own webapp, exploring database management, exception handling, and data wrangling. If you’re intrigued by what you can do with context managers, decorators, comprehensions, and generators, it’s all here. This second edition is a complete learning experience that will help you become a bonafide Python programmer in no time. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Pythonuses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

    • Computers

Head First C


Author: David Griffiths,Dawn Griffiths
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335659
Category: Computers
Page: 632
View: 3179
Learn key topics such as language basics, pointers and pointer arithmetic, dynamic memory management, multithreading, and network programming. Learn how to use the compiler, the make tool, and the archiver.

    • Computers

Java Design Pattern Essentials


Author: Tony Bevis
Publisher: Ability First Limited
ISBN: 9780956575845
Category: Computers
Page: 264
View: 5812
Once you've learned the fundamentals of Java, understanding Design Patterns is essential for writing clear, concise and effective code. This fully revised and updated book gives you a step-by-step guide to object-oriented development, using tried and trusted techniques. The examples have been kept simple, enabling you to concentrate on understanding the concepts and application of each pattern. All examples have been designed around a common theme, making it easier to see how they relate to each other and how you can adapt them to your applications. While the book assumes a basic knowledge of Java you don't need to be a guru. This book is perfect for the programmer wishing to take their skills to the next level, and feel confident about using Java in real applications. Coverage includes all 23 of the patterns from the "Gang of Four" work, additional patterns including Model-View-Controller, and simple UML diagrams.

    • Computers

Head First Agile

A Brain-Friendly Guide to Agile Principles, Ideas, and Real-World Practices
Author: Andrew Stellman,Jennifer Greene
Publisher: "O'Reilly Media, Inc."
ISBN: 1491950412
Category: Computers
Page: 490
View: 9827
Head First Agile is a complete guide to learning real-world agile ideas, practices, principles. What will you learn from this book? In Head First Agile, you'll learn all about the ideas behind agile and the straightforward practices that drive it. You'll take deep dives into Scrum, XP, Lean, and Kanban, the most common real-world agile approaches today. You'll learn how to use agile to help your teams plan better, work better together, write better code, and improve as a team—because agile not only leads to great results, but agile teams say they also have a much better time at work. Head First Agile will help you get agile into your brain... and onto your team! Preparing for your PMI-ACP® certification? This book also has everything you need to get certified, with 100% coverage of the PMI-ACP® exam. Luckily, the most effective way to prepare for the exam is to get agile into your brain—so instead of cramming, you're learning. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Agile uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

    • Computers

Design Patterns Explained

A New Perspective on Object-Oriented Design
Author: Alan Shalloway,James R. Trott
Publisher: Pearson Education
ISBN: 9780321630049
Category: Computers
Page: 480
View: 1748
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

    • Computers

Refactoring

Improving the Design of Existing Code
Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts
Publisher: Addison-Wesley
ISBN: 013306526X
Category: Computers
Page: 455
View: 5679
As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.