• Computers

Hello World!

Computer Programming for Kids and Other Beginners
Author: Warren Sande,Carter Sande
Publisher: Manning Publications
ISBN: 9781617290923
Category: Computers
Page: 464
View: 1388
Presents a guide for beginners on the fundamentals of computer programming using the Python language.

    • Computers

Hello World!

Computer Programming for Kids and Other Beginners
Author: Warren Sande,Carter Sande
Publisher: Manning Publications Company
ISBN: 9781933988498
Category: Computers
Page: 406
View: 1224
Presents a guide for beginners on the fundamentals of computer programming using the Python language.


    • Juvenile Nonfiction

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 7428
Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

    • Computers

Hello Raspberry Pi!

Programming for Kids and Other Beginners
Author: Ryan Heitz
Publisher: Manning Publications Company
ISBN: 9781617292453
Category: Computers
Page: 225
View: 9403
Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. About the Author Ryan Heitz is a teacher, programmer, maker, father, and big kid. He specializes in teaching kids to code in a fun and engaging way. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects

    • Computers

Hello Swift!

IOS Programming for Kids and Other Beginners
Author: Tanmay Bakshi,Lynn Beighley
Publisher: Pearson Professional
ISBN: 9781617292620
Category: Computers
Page: 350
View: 2564
Bakshi provides an approachable, well-illustrated, step-by-step guide that teaches young readers how to program using the Swift language while they develop iOS apps. The author presents readers with a how-to guide to creating their first simple app, written from a kid's perspective.

    • Computers

Hello! Python


Author: Anthony Briggs
Publisher: Manning Publications
ISBN: 9781935182085
Category: Computers
Page: 398
View: 3186
It can be as much fun to learn Python 3 as it is to use it. In this entertaining intro, user-friendly cartoon characters offer illustrative commentary and snide side comments, and readers learn to build such Python applications as a multi-user adventure game and an MP3 player.

    • Computers

Video Game Programming for Kids


Author: Jonathan S. Harbour
Publisher: Cengage Learning Trade
ISBN: 1305501837
Category: Computers
Page: 134
View: 6317
Annotation Do you like to play video games? Have you ever thought about making video games yourself? If so, this is the book for you! In this fun-to-use book, teacher and game developer Jonathan Harbour will teach you about game programming and show you how to create your own video games. Even if you've never programmed a computer before, by following the steps in this book, you will soon be making fun games for yourself and your friends to play. Each chapter will teach you a new skill and help you on your way to becoming a game progammer. The software used in this book is free and easy to use. Get VIDEO GAME PROGRAMMING FOR KIDS, SECOND EDITION today, and get started with your own game-programming fun!

    • Computers

Invent Your Own Computer Games with Python, 4th Edition


Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category: Computers
Page: 376
View: 2546
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

    • Computers

Python Projects for Kids


Author: Jessica Ingrassellino
Publisher: Packt Publishing Ltd
ISBN: 1785285858
Category: Computers
Page: 192
View: 3149
Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.

    • Juvenile Fiction

Hello Ruby: Adventures in Coding


Author: Linda Liukas
Publisher: Macmillan
ISBN: 1250065003
Category: Juvenile Fiction
Page: 112
View: 6946
"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.

    • Computers

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category: Computers
Page: 157
View: 4732
Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Java for Kids (and Grown-Ups)

Learn to Code and Create Your Own Projects with Java 8
Author: Nadia Garcia
Publisher: Createspace Independent Publishing Platform
ISBN: 9781981597314
Category:
Page: 112
View: 1315
Learn computer programming right from the start, in a visual and simple way, through Java language. This book is a different way to introduce our kids to programming, and an alternative path for those adults who want to learn to code in a playful and easy going manner. Learn at your own pace, through practice and with no need to invest huge amounts of time in tedious theory. Master the foundations of computer programming, with Java as your tool. What you will learn: Express your ideas through algorythms Compile your code Become acquainted with structured programming Know about the different data types and when to use them Build your own classes and methods Use decision-making statements Play with loops Handle exceptions in the code Access your system's files Invest in learning best practices This book presents the concepts as simple stories and explanations, dressed with ilustrations and metaphores that fit the children's minds and favor abstraction. Every activity has been designed as an experiment, and all of them can be done with just a text editor. You won't need to install an IDE or other specific software to write code, and of course you won't need any previous coding skills. You will start writing your own scripts from Chapter 0 and will follow on building your very own apps throughout the book, as the activities become more challenging. This book also includes two extra activities to make you build your programs following the real world software development lifecycle: design, plan, write, test, refactor! What you won't find in this book This is not an ordinary programming guide, and is not a summary of clumsy Java documentation that only connoiseurs can decypher. You won't go deeper than what you need at every stage, and everything you will learn you will use afterwards. The goal is for the kid to feel he's progressing, to keep him or her motivated and eager to learn. The student's self-sufficiency is vital. Why Java? Java is one of the most popular languages, therefore there is a huge online community and tons of free resources to continue learning It's one of the most demanded languages in the software industry It's a high level language, so it's syntax is more nice and understandable for beginners It's an object oriented language, the most important programming paradigm today. Your kid will be able to keep on growing with it for a very long time -or even forever It's free! You don't need to pay for the developer toolkit Java runs everywhere

    • Computers

Automate the Boring Stuff with Python

Practical Programming for Total Beginners
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593275994
Category: Computers
Page: 504
View: 5059
If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.

    • Computers

Programming for the Absolute Beginner


Author: Jerry Lee Jr. Ford
Publisher: Cengage Learning
ISBN: 1598637568
Category: Computers
Page: 384
View: 8858
Want to learn computer programming but aren't sure where to start? Programming for the Absolute Beginner provides a gentle learning curve in programming for anyone who wants to develop fundamental programming skills and create computer programs. The prima

    • Juvenile Nonfiction

JavaScript for Kids

A Playful Introduction to Programming
Author: Nick Morgan
Publisher: No Starch Press
ISBN: 1593274084
Category: Juvenile Nonfiction
Page: 336
View: 5771
JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

    • Computers

Java for Kids - a Computer Programming Tutorial


Author: Philip Conrod,Lou Tylee
Publisher: Kidware Software
ISBN: 9781937161606
Category: Computers
Page: 446
View: 9906
JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

    • Music

XXXXX


Author: Martin Howse
Publisher: xxxxx
ISBN: 0955066441
Category: Music
Page: 475
View: 1786
xxxxx proposes a radical, new space for artistic exploration, with essential contributions from a diverse range of artists, theorists, and scientists. Combining intense background material, code listings, screenshots, new translation, [the] xxxxx [reader] functions as both guide and manifesto for a thought movement which is radically opposed to entropic contemporary economies. xxxxx traces a clear line across eccentric and wide ranging texts under the rubric of life coding which can well be contrasted with the death drive of cynical economy with roots in rationalism and enlightenment thought. Such philosophy, world as machine, informs its own deadly flipside embedded within language and technology. xxxxx totally unpicks this hiroshimic engraving, offering an dandyish alternative by way of deep examination of software and substance. Life coding is primarily active, subsuming deprecated psychogeography in favour of acute wonderland technology, wary of any assumed transparency. Texts such as Endonomadology, a text from celebrated biochemist and chaos theory pioneer Otto E. Roessler, who features heavily throughout this intense volume, make plain the sadistic nature and active legacy of rationalist thought. At the same time, through the science of endophysics, a physics from the inside elaborated here, a delicate theory of the world as interface is proposed. xxxxx is very much concerned with the joyful elaboration of a new real; software-led propositions which are active and constructive in eviscerating contemporary economic culture. xxxxx embeds Perl Routines to Manipulate London, by way of software artist and Mongrel Graham Harwood, a Universal Dovetailer in the Lisp language from AI researcher Bruno Marchal rewriting the universe as code, and self explanatory Pornographic Coding from plagiarist and author Stewart Home and code art guru Florian Cramer. Software is treated as magical, electromystical, contrasting with the tedious GUI desktop applications and user-led drudgery expressed within a vast ghost-authored literature which merely serves to rehearse again and again the demands of industry and economy. Key texts, which well explain the magic and sheer art of programming for the absolute beginner are published here. Software subjugation is made plain within the very title of media theorist Friedrich Kittler's essay Protected Mode, published in this volume. Media, technology and destruction are further elaborated across this work in texts such as War.pl, Media and Drugs in Pynchon's Second World War, again from Kittler, and Simon Ford's elegant take on J.G Ballard's crashed cars exhibition of 1970, A Psychopathic Hymn. Software and its expansion stand in obvious relation to language. Attacking transparency means examining the prison cell or virus of language; life coding as William Burrough's cutup. And perhaps the most substantial and thorough-going examination is put forward by daring Vienna actionist Oswald Wiener in his Notes on the Concept of the Bio-adapter which has been thankfully unearthed here. Equally, Olga Goriunova's extensive examination of a new Russian literary trend, the online male literature of udaff.com provides both a reexamination of culture and language, and an example of the diversity of xxxxx; a diversity well reflected in background texts ranging across subjects such as Leibniz' monadology, the ur-crash of supreme flaneur Thomas de Quincey and several rewritings of the forensic model of Jack the Ripper thanks to Stewart Home and Martin Howse. xxxxx liberates software from the machinic, and questions the transparency of language, proposing a new world view, a sheer electromysticism which is well explained with reference to the works of Thomas Pynchon in Friedrich Kittler's essay, translated for the first time into English, which closes xxxxx. Further contributors include Hal Abelson, Leif Elggren, Jonathan Kemp, Aymeric Mansoux, and socialfiction.org.

    • Computers

Hello App Inventor!

Android Programming for Kids and the Rest of Us
Author: Paula Beer,Carl Simmons
Publisher: Manning Publications
ISBN: 9781617291432
Category: Computers
Page: 360
View: 8231
Introduces young readers to the world of mobile programming. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life.