• Computers

Programming Massively Parallel Processors

A Hands-on Approach
Author: David B. Kirk,Wen-mei W. Hwu
Publisher: Morgan Kaufmann
ISBN: 012811987X
Category: Computers
Page: 576
View: 2560
Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs. Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth. For this new edition, the authors have updated their coverage of CUDA, including coverage of newer libraries, such as CuDNN, moved content that has become less important to appendices, added two new chapters on parallel patterns, and updated case studies to reflect current industry practices. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing Utilizes CUDA version 7.5, NVIDIA's software development tool created specifically for massively parallel environments Contains new and updated case studies Includes coverage of newer libraries, such as CuDNN for Deep Learning

    • Computers

Programming Massively Parallel Processors

A Hands-on Approach
Author: David B. Kirk,Wen-mei W. Hwu
Publisher: Newnes
ISBN: 0123914183
Category: Computers
Page: 514
View: 5513
Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing

    • Computers

Programming Massively Parallel Processors

A Hands-on Approach
Author: David B. Kirk,Wen-mei W. Hwu
Publisher: Elsevier
ISBN: 9780123814739
Category: Computers
Page: 280
View: 1063
Programming Massively Parallel Processors discusses the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This book describes computational thinking techniques that will enable students to think about problems in ways that are amenable to high-performance parallel computing. It utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Studies learn how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL. This book is recommended for advanced students, software engineers, programmers, and hardware engineers. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing. Utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Shows you how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.

    • Computers

Programming Massively Parallel Processors

A Hands-on Approach
Author: David B. Kirk,Wen-mei W. Hwu
Publisher: Morgan Kaufmann
ISBN: 012811987X
Category: Computers
Page: 576
View: 7091
Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs. Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth. For this new edition, the authors have updated their coverage of CUDA, including coverage of newer libraries, such as CuDNN, moved content that has become less important to appendices, added two new chapters on parallel patterns, and updated case studies to reflect current industry practices. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing Utilizes CUDA version 7.5, NVIDIA's software development tool created specifically for massively parallel environments Contains new and updated case studies Includes coverage of newer libraries, such as CuDNN for Deep Learning

    • Computers

CUDA Programming

A Developer's Guide to Parallel Computing with GPUs
Author: Shane Cook
Publisher: Newnes
ISBN: 0124159338
Category: Computers
Page: 576
View: 1187
If you need to learn CUDA but don't have experience with parallel computing, CUDA Programming: A Developer's Introduction offers a detailed guide to CUDA with a grounding in parallel fundamentals. It starts by introducing CUDA and bringing you up to speed on GPU parallelism and hardware, then delving into CUDA installation. Chapters on core concepts including threads, blocks, grids, and memory focus on both parallel and CUDA-specific issues. Later, the book demonstrates CUDA in practice for optimizing applications, adjusting to new hardware, and solving common problems. Comprehensive introduction to parallel programming with CUDA, for readers new to both Detailed instructions help readers optimize the CUDA software development kit Practical techniques illustrate working with memory, threads, algorithms, resources, and more Covers CUDA on multiple hardware platforms: Mac, Linux and Windows with several NVIDIA chipsets Each chapter includes exercises to test reader knowledge

    • Computers

An Introduction to Parallel Programming


Author: Peter Pacheco
Publisher: Elsevier
ISBN: 9780080921440
Category: Computers
Page: 392
View: 2887
An Introduction to Parallel Programming is the first undergraduate text to directly address compiling and running parallel programs on the new multi-core and cluster architecture. It explains how to design, debug, and evaluate the performance of distributed and shared-memory programs. The author Peter Pacheco uses a tutorial approach to show students how to develop effective parallel programs with MPI, Pthreads, and OpenMP, starting with small programming examples and building progressively to more challenging ones. The text is written for students in undergraduate parallel programming or parallel computing courses designed for the computer science major or as a service course to other departments; professionals with no background in parallel computing. Takes a tutorial approach, starting with small programming examples and building progressively to more challenging examples Focuses on designing, debugging and evaluating the performance of distributed and shared-memory programs Explains how to develop parallel programs using MPI, Pthreads, and OpenMP programming models

    • Computers

The CUDA Handbook

A Comprehensive Guide to GPU Programming
Author: Nicholas Wilt
Publisher: Addison-Wesley
ISBN: 0133261506
Category: Computers
Page: 528
View: 1909
The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness. Newer CUDA developers will see how the hardware processes commands and how the driver checks progress; more experienced CUDA developers will appreciate the expert coverage of topics such as the driver API and context migration, as well as the guidance on how best to structure CPU/GPU data interchange and synchronization. The accompanying open source code–more than 25,000 lines of it, freely available at www.cudahandbook.com–is specifically intended to be reused and repurposed by developers. Designed to be both a comprehensive reference and a practical cookbook, the text is divided into the following three parts: Part I, Overview, gives high-level descriptions of the hardware and software that make CUDA possible. Part II, Details, provides thorough descriptions of every aspect of CUDA, including Memory Streams and events Models of execution, including the dynamic parallelism feature, new with CUDA 5.0 and SM 3.5 The streaming multiprocessors, including descriptions of all features through SM 3.5 Programming multiple GPUs Texturing The source code accompanying Part II is presented as reusable microbenchmarks and microdemos, designed to expose specific hardware characteristics or highlight specific use cases. Part III, Select Applications, details specific families of CUDA applications and key parallel algorithms, including Streaming workloads Reduction Parallel prefix sum (Scan) N-body Image Processing These algorithms cover the full range of potential CUDA applications.

    • Computers

Structured Parallel Programming

Patterns for Efficient Computation
Author: Michael D. McCool,Arch D. Robison,James Reinders
Publisher: Elsevier
ISBN: 0124159931
Category: Computers
Page: 406
View: 615
Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology. The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming models Develops a composable, structured, scalable, and machine-independent approach to parallel computing Includes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers

    • Computers

GPU Computing Gems


Author: Wen-mei W. Hwu
Publisher: Elsevier
ISBN: 0123859638
Category: Computers
Page: 541
View: 1425
"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--

    • Computers

CUDA by Example

An Introduction to General-Purpose GPU Programming, Portable Documents
Author: Jason Sanders,Edward Kandrot
Publisher: Addison-Wesley Professional
ISBN: 0132180138
Category: Computers
Page: 312
View: 7058
CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

    • Computers

Parallel Computer Architecture

A Hardware/software Approach
Author: David E. Culler,Jaswinder Pal Singh,Anoop Gupta
Publisher: Gulf Professional Publishing
ISBN: 1558603433
Category: Computers
Page: 1025
View: 7518
This book outlines a set of issues that are critical to all of parallel architecture--communication latency, communication bandwidth, and coordination of cooperative work (across modern designs). It describes the set of techniques available in hardware and in software to address each issues and explore how the various techniques interact.

    • Computers

Parallel Programming

for Multicore and Cluster Systems
Author: Thomas Rauber,Gudula Rünger
Publisher: Springer Science & Business Media
ISBN: 3642378013
Category: Computers
Page: 516
View: 1011
Innovations in hardware architecture, like hyper-threading or multicore processors, mean that parallel computing resources are available for inexpensive desktop computers. In only a few years, many standard software products will be based on concepts of parallel programming implemented on such hardware, and the range of applications will be much broader than that of scientific computing, up to now the main application area for parallel computing. Rauber and Rünger take up these recent developments in processor architecture by giving detailed descriptions of parallel programming techniques that are necessary for developing efficient programs for multicore processors as well as for parallel cluster systems and supercomputers. Their book is structured in three main parts, covering all areas of parallel computing: the architecture of parallel systems, parallel programming models and environments, and the implementation of efficient application algorithms. The emphasis lies on parallel programming techniques needed for different architectures. For this second edition, all chapters have been carefully revised. The chapter on architecture of parallel systems has been updated considerably, with a greater emphasis on the architecture of multicore systems and adding new material on the latest developments in computer architecture. Lastly, a completely new chapter on general-purpose GPUs and the corresponding programming techniques has been added. The main goal of the book is to present parallel programming techniques that can be used in many situations for a broad range of application areas and which enable the reader to develop correct and efficient parallel programs. Many examples and exercises are provided to show how to apply the techniques. The book can be used as both a textbook for students and a reference book for professionals. The material presented has been used for courses in parallel programming at different universities for many years.

    • Computers

Parallel Programming with OpenACC


Author: Rob Farber
Publisher: Newnes
ISBN: 0124104592
Category: Computers
Page: 326
View: 3165
Parallel Programming with OpenACC is a modern, practical guide to implementing dependable computing systems. The book explains how anyone can use OpenACC to quickly ramp-up application performance using high-level code directives called pragmas. The OpenACC directive-based programming model is designed to provide a simple, yet powerful, approach to accelerators without significant programming effort. Author Rob Farber, working with a team of expert contributors, demonstrates how to turn existing applications into portable GPU accelerated programs that demonstrate immediate speedups. The book also helps users get the most from the latest NVIDIA and AMD GPU plus multicore CPU architectures (and soon for Intel® Xeon PhiTM as well). Downloadable example codes provide hands-on OpenACC experience for common problems in scientific, commercial, big-data, and real-time systems. Topics include writing reusable code, asynchronous capabilities, using libraries, multicore clusters, and much more. Each chapter explains how a specific aspect of OpenACC technology fits, how it works, and the pitfalls to avoid. Throughout, the book demonstrates how the use of simple working examples that can be adapted to solve application needs. Presents the simplest way to leverage GPUs to achieve application speedups Shows how OpenACC works, including working examples that can be adapted for application needs Allows readers to download source code and slides from the book's companion web page

    • Computers

Professional CUDA C Programming


Author: John Cheng,Max Grossman,Ty McKercher
Publisher: John Wiley & Sons
ISBN: 1118739329
Category: Computers
Page: 528
View: 6678

    • Computers

CUDA for Engineers

An Introduction to High-Performance Parallel Computing
Author: Duane Storti,Mete Yurtoglu
Publisher: Addison-Wesley Professional
ISBN: 013417755X
Category: Computers
Page: 352
View: 4152
CUDA for Engineers gives you direct, hands-on engagement with personal, high-performance parallel computing, enabling you to do computations on a gaming-level PC that would have required a supercomputer just a few years ago. The authors introduce the essentials of CUDA C programming clearly and concisely, quickly guiding you from running sample programs to building your own code. Throughout, you’ll learn from complete examples you can build, run, and modify, complemented by additional projects that deepen your understanding. All projects are fully developed, with detailed building instructions for all major platforms. Ideal for any scientist, engineer, or student with at least introductory programming experience, this guide assumes no specialized background in GPU-based or parallel computing. In an appendix, the authors also present a refresher on C programming for those who need it. Coverage includes Preparing your computer to run CUDA programs Understanding CUDA’s parallelism model and C extensions Transferring data between CPU and GPU Managing timing, profiling, error handling, and debugging Creating 2D grids Interoperating with OpenGL to provide real-time user interactivity Performing basic simulations with differential equations Using stencils to manage related computations across threads Exploiting CUDA’s shared memory capability to enhance performance Interacting with 3D data: slicing, volume rendering, and ray casting Using CUDA libraries Finding more CUDA resources and code Realistic example applications include Visualizing functions in 2D and 3D Solving differential equations while changing initial or boundary conditions Viewing/processing images or image stacks Computing inner products and centroids Solving systems of linear algebraic equations Monte-Carlo computations

    • Computers

OpenCL in Action

How to Accelerate Graphics and Computation
Author: Matthew Scarpino
Publisher: Manning Publications
ISBN: 9781617290176
Category: Computers
Page: 434
View: 1509
"OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code."--Pub. desc.

    • Computers

High Performance Deformable Image Registration Algorithms for Manycore Processors


Author: James Shackleford,Nagarajan Kandasamy,Gregory Sharp
Publisher: Newnes
ISBN: 012407880X
Category: Computers
Page: 122
View: 4759
High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the registration algorithm suitable for execution on the GPU. Image registration is the process of aligning two or more images into a common coordinate frame and is a fundamental step to be able to compare or fuse data obtained from different sensor measurements. Extracting useful information from 2D/3D data is essential to realizing key technologies underlying our daily lives. Examples include autonomous vehicles and humanoid robots that can recognize and manipulate objects in cluttered environments using stereo vision and laser sensing and medical imaging to localize and diagnose tumors in internal organs using data captured by CT/MRI scans. Demonstrates how to redesign widely used image registration algorithms so as to best expose the underlying parallelism available in these algorithms Shows how to pose and implement the parallel versions of the algorithms within the single instruction, multiple data (SIMD) model supported by GPUs Provides Programming "tricks" that can help readers develop other image processing algorithms, including registration algorithms for the GPU

    • Computers

OpenACC for Programmers

Concepts and Strategies
Author: Sunita Chandrasekaran,Guido Juckeland
Publisher: Addison-Wesley Professional
ISBN: 0134694341
Category: Computers
Page: 320
View: 9503
The Complete Guide to OpenACC for Massively Parallel Programming Scientists and technical professionals can use OpenACC to leverage the immense power of modern GPUs without the complexity traditionally associated with programming them. OpenACC™ for Programmers is one of the first comprehensive and practical overviews of OpenACC for massively parallel programming. This book integrates contributions from 19 leading parallel-programming experts from academia, public research organizations, and industry. The authors and editors explain each key concept behind OpenACC, demonstrate how to use essential OpenACC development tools, and thoroughly explore each OpenACC feature set. Throughout, you’ll find realistic examples, hands-on exercises, and case studies showcasing the efficient use of OpenACC language constructs. You’ll discover how OpenACC’s language constructs can be translated to maximize application performance, and how its standard interface can target multiple platforms via widely used programming languages. Each chapter builds on what you’ve already learned, helping you build practical mastery one step at a time, whether you’re a GPU programmer, scientist, engineer, or student. All example code and exercise solutions are available for download at GitHub. Discover how OpenACC makes scalable parallel programming easier and more practical Walk through the OpenACC spec and learn how OpenACC directive syntax is structured Get productive with OpenACC code editors, compilers, debuggers, and performance analysis tools Build your first real-world OpenACC programs Exploit loop-level parallelism in OpenACC, understand the levels of parallelism available, and maximize accuracy or performance Learn how OpenACC programs are compiled Master OpenACC programming best practices Overcome common performance, portability, and interoperability challenges Efficiently distribute tasks across multiple processors Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.

    • Mathematics

GPU Parallel Program Development Using CUDA


Author: Tolga Soyata
Publisher: CRC Press
ISBN: 1498750761
Category: Mathematics
Page: 440
View: 6597
GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.

    • Computers

Graphics Gems III (IBM Version)

Ibm Version
Author: David Kirk
Publisher: Elsevier
ISBN: 0080507557
Category: Computers
Page: 631
View: 9231
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient