Remote Sensor Monitoring by Radio with Arduino

Detecting Intruders, Fires, Flammable and Toxic Gases, and Other Hazards at a Distance
Author: David Leithauser
Publisher: Createspace Independent Publishing Platform
ISBN: 9781534640559
Page: 124
View: 6220
This book is about connecting sensors and radio transceivers to an Arduino so that you can monitor the sensor readings from a distance. You can put the Arduino sensor package miles away from the receiving station, in your front or back yard, or even in your home like your basement or attic. Although the techniques described in this book will work with any type of sensor input, the book will focus on sensors that detect potentially dangerous or disruptive conditions. These will include intruders, fires, flammable gas leaks and other toxic gases like pollution, power failures, floods (including minor "floods" like a pipe bursting), and other hazards. For the radio communications, we will use the nRF24L01 transceiver chip. This inexpensive chip (usually around $1.00 on EBay) interfaces easily with the Arduino and can both transmit and receive data. It has an advertised range of 100 meters (about 328 feet) for the basic unit, although in actual practice it may be closer to 30 meters (about 98 feet). However, with an optional antenna the range is reported to be 1,000 meters (1 km, about .6 miles). In the first five chapters, I explain the hardware and software aspects of this handy transceiver, enabling you to set up the communications. I even explain how to set up repeater transmitters that can relay the signal from locations beyond the 1 km range. In the chapters after these five chapters, I discuss attaching and operating various analog and digital sensors, explaining how to set them up and integrate them into the transmission software. The chapters will be divided by hazards you can monitor, not specific sensors, so one chapter may include several different types of sensors that can be used to detect the same hazard.

    • Technology & Engineering

Fritzing for Inventors: Take Your Electronics Project from Prototype to Product

Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071844643
Category: Technology & Engineering
Page: 272
View: 1511
In this TAB book, bestselling electronics author Simon Monk shows maker-entrepreneurs how to use Fritzing’s open-source software and services to create electronics prototypes, design and manufacture printed circuit boards (PCBs), and bring professional-quality electronic products to market. Fritzing for Inventors: Take Your Electronics Project from Prototype to Product explains how to use this set of free, open-source electronics prototyping tools to lay out breadboards, create schematics, and design professional-quality printed circuit boards (PCBs). No engineering skills needed! Whether you’re a hobbyist, artist, inventor, or student, you’ll be able to develop a product from schematic to prototype to professional-quality printed circuit board, all from one easy-to-use software package. Fritzing works well with prototyping boards such as Arduino, Raspberry Pi, and BeagleBone. This DIY guide covers the whole lifecycle of product development for a hobbyist entrepreneur. It takes you from initial concept, to prototyping, to PCB production, to distribution. Along the way, it examines the sourcing of components, product testing, and even how to price products for wholesale and retail. Simon Monk is a bestselling TAB electronics author and popular presenter at MakerFaires Well-illustrated tutorial with screen captures, easy-to-follow instructions, and step-by-step projects Describes an up-to-date contemporary approach to PCB design, including surface-mount designs Explains how to become a maker entrepreneur by using crowdfunding and indie marketplaces for technical products

    • Computers

Intelligent Communication, Control and Devices

Proceedings of ICICCD 2017
Author: Rajesh Singh,Sushabhan Choudhury,Anita Gehlot
Publisher: Springer
ISBN: 9811059039
Category: Computers
Page: 1793
View: 6929
The book focuses on the integration of intelligent communication systems, control systems, and devices related to all aspects of engineering and sciences. It contains high-quality research papers presented at the 2nd international conference, ICICCD 2017, organized by the Department of Electronics, Instrumentation and Control Engineering of University of Petroleum and Energy Studies, Dehradun on 15 and 16 April, 2017. The volume broadly covers recent advances of intelligent communication, intelligent control and intelligent devices. The work presented in this book is original research work, findings and practical development experiences of researchers, academicians, scientists and industrial practitioners.

Using the Nrf24l01 2.4ghz Rf Control Module With the Arduino

Author: Michael Wright
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544988894
Page: 162
View: 6430
Mystery Solved! Finally! ... An easy-to-understand guide for programming the NRF24L01+! Taking something complicated and making it simple is what I do! This power-packed guide gives you insights and practical examples of code that makes programming the NRF24L01+ easy and fun! Whether you are building a science project for school, making remote controlled rovers and drones or engineering a commercial product, this book shows you everything you need to know to get the NRF24L01 modules working with your projects. Learn how to... . Connect the NRF24L01 to the Arduino . Program Arduino Sketches . Use the NRF24L01 Library . Create basic and advanced send/receive sketches . Use Acknowledgment Packets . Send 32 byte long acknowledgments . Send and receive to/from multiple modules at once . Use Dynamic Payloads . Use printf and STDOUT . Read / Write registers . Make a frequency sniffer . Read / Write binary code . Read / Write hexadecimals . Use the IRQ pin

    • Science

Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards

Author: Simon Monk,Duncan Amos
Publisher: McGraw Hill Professional
ISBN: 1260019209
Category: Science
Page: 352
View: 9254
Fully updated coverage of PCB design and construction with EAGLE This thoroughly revised, easy-to-follow guide shows, step-by-step, how to create your own professional-quality PCBs using the latest versions of EAGLE. Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards, Second Edition, guides you through the process of developing a schematic, transforming it into a PCB layout, and submitting Gerber files to a manufacturing service to fabricate your finished board. Four brand-new chapters contain advanced techniques, tips, and features. Downloadable DIY projects include a sound level meter, Arduino shield, Raspberry Pi expansion board, and more! • Install and configure EAGLE—including EAGLE v7.7.0 • Explore EAGLE’s screens and create schematic and board files • Select the right components and launch your own projects • Create scripts and User Language Programs that automate repetitive tasks • Build your own libraries and parts and modify existing components • Generate Gerber design files to submit for fabrication • Solder through-hole PCBs and SMD boards • Learn how to streamline your design thinking and workflow • Design non-rectangular and custom-shaped boards • Learn advanced techniques and take your boards to the next level

    • Technology & Engineering

Microelectronics, Electromagnetics and Telecommunications

Proceedings of ICMEET 2017
Author: Jaume Anguera,Suresh Chandra Satapathy,Vikrant Bhateja,K.V.N. Sunitha
Publisher: Springer
ISBN: 9811073295
Category: Technology & Engineering
Page: 915
View: 7511
The volume contains 94 best selected research papers presented at the Third International Conference on Micro Electronics, Electromagnetics and Telecommunications (ICMEET 2017) The conference was held during 09-10, September, 2017 at Department of Electronics and Communication Engineering, BVRIT Hyderabad College of Engineering for Women, Hyderabad, Telangana, India. The volume includes original and application based research papers on microelectronics, electromagnetics, telecommunications, wireless communications, signal/speech/video processing and embedded systems.

Building Your Own Arduino Shields

Interfacing with the Arduino Using Basic Components
Author: David Leithauser
Publisher: CreateSpace
ISBN: 9781515375838
Page: 64
View: 8975
Although you can buy a wide range of shields for Arduino, making your own will not only save you money, it will give you more flexibility and control of your designs. This book shows you how to connect sensors and other devices to your Arduino inputs and outputs using basic components like resistors, diodes, transistors, and op-amps. All of the components used in this book can be purchased cheaply on eBay or Amazon, as well as other electronics outlets. Dozens of generalized circuits that you can modify for your needs are shown, complete with the necessary equations to select the proper component values for your needs. Heavy emphasis is placed on connecting sensors not originally designed for Arduinos to the analog inputs, as well as connecting signals other than 5 volts to digital inputs. Connecting heavy loads to the outputs is also discussed. Protecting your Arduino is the topic of one chapter, and specific tips for doing this are given for individual circuits throughout the book. This is a practical guide to designing electronic circuits to connect to your Arduino. Although it will be helpful if you already have a basic knowledge of electronics, this book provides a basic background, like reading schematics and choosing components.

    • Computers

Arduino Computer Vision Programming

Author: Özen Özkaya,Giray Yıllıkçı
Publisher: Packt Publishing Ltd
ISBN: 1782174281
Category: Computers
Page: 222
View: 5617
Design and develop real-world computer vision applications with the powerful combination of OpenCV and Arduino About This Book Load and run the applications in Arduino to develop intelligent systems Design and implement detection, classification, and recognition algorithms for computer vision applications Explore the best practices of computer vision development including state of the art algorithms and hands-on example projects Who This Book Is For If you are a consumer and hobbyist who has familiarity with the basics of Arduino and wish to learn computer vision programming with Arduino to create intelligent systems, then this book is for you. No knowledge of computer vision programming is required. What You Will Learn Understand the design blocks and the generic architecture of computer vision systems by learning an efficient approach to modelling Build up your skill set of computer vision system design using OpenCV by learning fundamentals, camera selection, data acquisition, filtering, processing, feature extraction and recognition for any specific problem Learn the wired and wireless communication capabilities of Arduino and comprehensive best practices to connect it to the OpenCV environment in a platform-independent way Discover how to use Arduino to elegantly interact with real life via physical actions Solidify everything you've learnt by designing and building a computer vision-enabled practical robot from scratch In Detail Most technologies are developed with an inspiration of human capabilities. Most of the time, the hardest to implement capability is vision. Development of highly capable computer vision applications in an easy way requires a generic approach. In this approach, Arduino is a perfect tool for interaction with the real world. Moreover, the combination of OpenCV and Arduino boosts the level and quality of practical computer vision applications. Computer vision is the next level of sensing the environment. The purpose of this book is to teach you how to develop Arduino-supported computer vision systems that can interact with real life by seeing it. This book will combine the powers of Arduino and computer vision in a generalized, well-defined, and applicable way. The practices and approaches in the book can be used for any related problems and on any platforms. At the end of the book, you should be able to solve any types of real life vision problems with all its components by using the presented approach. Each component will extend your vision with the best practices on the topic. In each chapter, you will find interesting real life practical application examples about the topics in the chapter. To make it grounded, we will build a vision-enabled robot step by step towards the end of the book. You will observe that, even though the contexts of the problems are very different, the approaches to solve them are the same and very easy! Style and approach This book is a step-by-step guide that explains each topic sequentially by using best practices and useful tips to build computer-vision applications with OpenCV and Arduino. All the information in the book is combined in a real life all-in-one example application.

Using Graphic Touch Screens and SD Cards with Arduino

Author: David C. Leithauser
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537157825
Page: 128
View: 8148
Arduinos are mini computers on a circuit board designed primarily for controlling electronic circuits. They have analog and digital inputs and outputs that allow them to input data and turn things on and off. For some applications (like building a robot), no direct interface with humans, such as a keyboard or display screen, is necessary. For some applications, however, you will want to display information and also input commands. For example, you may be designing a sensor device to monitor sensor readings (tricorder, anyone?). In this case, you will want to have a display. You may also want to input instructions or information into the Arduino. In that case, you will need some kind of buttons, menus, or analog control devices like volume controls. You can have an LCD display to read information and some switches and knobs, but why not combine everything into one handy input/output device? Touch screens are perfect for this. They can display information as text or graphic. You can also cause them to display buttons or other graphic symbols that you can touch to make selections. One device can handle the entire human/Arduino interaction. For this book, I will be working with the Seeed (that is not a misspelling, there are three e's.) Studio 2.4" 240 x 320 pixel touch screen Version 2 (http: // This is the best documented and most consistent touch screen on the market. However, if you are familiar with other brands of touch screens, you can still apply the basic code in this book. The libraries for each brand of touch screen might use slightly different commands for such things as initializing the screen, printing text to the screen, drawing rectangles or circles on the screen, and so on. However, if you simply substitute the appropriate command used by your screen for the one used in the sketches in this book, such as myGLCD.InitLCD() or Tft.init() for Tft.TFTinit(), the basic program concepts used in this book should work. I have written the code with most of the values, such as screen size, defined at the beginning of the sketch to allow for easy modification, and the purposes and functioning of most lines of code are explained step by step so you can understand what everything does and how to modify it to your needs. I will start out by addressing some of the problems with connecting touch screens to Arduinos due to a bit of a design flaw in the shields. I will then go on to give sketches (Arduino talk for software programs, commonly referred to as apps these days) for creating text menus, buttons, sliders, and other controls that you are probably familiar with in normal windows programs. I will also discuss outputs like text (both static and scrolling), graphs and histograms for output. There is also a chapter on creating a system for swapping screens, so you can have more than one screen of controls or information within a sketch. Finally, I will show how to use the SD (or microSD) card that some touch screens have built in. The techniques used in that chapter should work on SD card readers that come separate from touch screens too. In the Appendix, I will provide information on how to download the sketches in this book to save you typing and how to contact me for questions

    • Technology & Engineering

Industry Interactive Innovations in Science, Engineering and Technology

Proceedings of the International Conference, I3SET 2016
Author: Swapan Bhattacharyya,Sabyasachi Sen,Meghamala Dutta,Papun Biswas,Himadri Chattopadhyay
Publisher: Springer
ISBN: 9811039534
Category: Technology & Engineering
Page: 620
View: 4013
The book is a collection of peer-reviewed scientific papers submitted by active researchers in the International Conference on Industry Interactive Innovation in Science, Engineering and Technology (I3SET 2016). The conference is a collective initiative of all departments and disciplines of JIS College of Engineering (an autonomous institution), Kalyani, West Bengal, India. The primary objective of the conference is to strengthen interdisciplinary research and encourage innovation in a demand-driven way as desired by the industry for escalating technology for mankind. A galaxy of academicians, professionals, scientists, industry people and researchers from different parts of the country and abroad shared and contributed their knowledge. The major areas of I3SET 2016 include nonconventional energy and advanced power systems; nanotechnology and applications; pattern recognition and machine intelligence; digital signal and image processing; modern instrumentation, control, robotics and automation; civil engineering and structural design; real-time and embedded systems, communication and devices; advanced optimization techniques; biotechnology, biomedical instrumentation and bioinformatics; and outcome based education.

    • House & Home

The Homeowner's Energy Handbook

Your Guide to Getting Off the Grid
Author: Paul Scheckel
Publisher: Storey Publishing
ISBN: 1612120164
Category: House & Home
Page: 287
View: 6567
Discusses renewable energy resources and provides instructions for creating energy-saving and energy-producing equipment.

    • Computers

Getting Started with Sensors

Measure the World with Electronics, Arduino, and Raspberry Pi
Author: Kimmo Karvinen,Tero Karvinen
Publisher: Maker Media, Inc.
ISBN: 1449367046
Category: Computers
Page: 140
View: 9214
To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi.

    • Computers

Arduino and Kinect Projects

Design, Build, Blow Their Minds
Author: Enrique Ramos Melgar,Ciriaco Castro Diez
Publisher: Apress
ISBN: 1430241683
Category: Computers
Page: 416
View: 3135
If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360o Scanner. Build a turntable scanner and scan any object 360o using only one Kinect. Delta Robot. Build and control your own fast and accurate parallel robot.

    • Technology & Engineering

Internet of Things From Hype to Reality

The Road to Digitization
Author: Ammar Rayes,Samer Salam
Publisher: Springer
ISBN: 3319448609
Category: Technology & Engineering
Page: 328
View: 6471
This book comprehensively describes an end-to-end Internet of Things (IoT) architecture that is comprised of devices, network, compute, storage, platform, applications along with management and security components. It is organized into five main parts, comprising of a total of 11 chapters. Part I presents a generic IoT reference model to establish a common vocabulary for IoT solutions. This includes a detailed description of the Internet protocol layers and the Things (sensors and actuators) as well as the key business drivers to realize the IoT vision. Part II focuses on the IoT requirements that impact networking protocols and provides a layer-by-layer walkthrough of the protocol stack with emphasis on industry progress and key gaps. Part III introduces the concept of Fog computing and describes the drivers for the technology, its constituent elements, and how it relates and differs from Cloud computing. Part IV discusses the IoT services platform, the cornerstone of the solution followed by the Security functions and requirements. Finally, Part V provides a treatment of the topic of connected ecosystems in IoT along with practical applications. It then surveys the latest IoT standards and discusses the pivotal role of open source in IoT. “Faculty will find well-crafted questions and answers at the end of each chapter, suitable for review and in classroom discussion topics. In addition, the material in the book can be used by engineers and technical leaders looking to gain a deep technical understanding of IoT, as well as by managers and business leaders looking to gain a competitive edge and understand innovation opportunities for the future.” Dr. Jim Spohrer, IBM “This text provides a very compelling study of the IoT space and achieves a very good balance between engineering/technology focus and business context. As such, it is highly-recommended for anyone interested in this rapidly-expanding field and will have broad appeal to a wide cross-section of readers, i.e., including engineering professionals, business analysts, university students, and professors.” Professor Nasir Ghani, University of South Florida

    • Technology & Engineering

Information Materials

Smart Materials for Adaptive Architecture
Author: Manuel Kretzer
Publisher: Springer
ISBN: 3319351508
Category: Technology & Engineering
Page: 191
View: 4049
This book considers the potential of new, smart materials and their use in architecture. It begins with an overview of current global tendencies (technological, demographic, and socio-anthropological) and their relevance for architectural design. Expanding upon approaches for flexible design solutions to address change and uncertainty, Dr. Kretzer begins by exploring adaptive architecture and proceeds to introduce the topic of “information materials,” which encompasses smart and functional materials, their current usage, and their potential for the creation of future spaces. The second chapter provides a comprehensive overview of architectural materials, past and present, split into the topics: natural, industrial, synthetic, digital, and information materials. Chapter three introduces an educational approach for the mediation of information material usage in design courses and student workshops. The final section provides detailed information on a range of emerging material phenomena, including aerogels, bioluminescence, bio plastics, dye-sensitized solar cells, electroluminescent displays, electroactive polymers, soft robotics, and thermochromics. Each section explains its respective history, working principles, fabrication and (potential) usage in architecture and design, and provides hands-on tutorials on how to self-produce these materials, and displays class-tested experimental installations. The book concludes with an outlook into the domain of synthetic biology and the prospects of a “living” architecture. It is ideal for students of structural materials engineering, architecture, and urban planning; professionals working these in areas, as well as materials science/engineering and architecture educators.

    • Technology & Engineering

Arduino for Beginners

Essential Skills Every Maker Needs
Author: John Baichtal
Publisher: Que Publishing
ISBN: 0133416739
Category: Technology & Engineering
Page: 400
View: 1086
ARDUINO for BEGINNERS ESSENTIAL SKILLS EVERY MAKER NEEDS Loaded with full-color step-by-step illustrations! Absolutely no experience needed! Learn Arduino from the ground up, hands-on, in full color! Discover Arduino, join the DIY movement, and build an amazing spectrum of projects… limited only by your imagination! No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future! · Use breadboards to quickly create circuits without soldering · Create a laser/infrared trip beam to protect your home from intruders · Use Bluetooth wireless connections and XBee to build doorbells and more · Write useful, reliable Arduino programs from scratch · Use Arduino’s ultrasonic, temperature, flex, and light sensors · Build projects that react to a changing environment · Create your own plant-watering robot · Control DC motors, servos, and stepper motors · Create projects that keep track of time · Safely control high-voltage circuits · Harvest useful parts from junk electronics · Build pro-quality enclosures that fit comfortably in your home

    • Technology & Engineering

Zero to Hero: ESP8266

Get started with Internet of things with ESP8266 and Arduino IDE
Author: Manoj R. Thakur
Publisher: Manoj R. Thakur
Category: Technology & Engineering
Page: 115
View: 3426
Super book for becoming super hero in Internet of Things world. It takes you from zero to become master in ESP8266 programming using Arduino IDE. IoT is recent trend in market you can built anything with help of this book, covers from basics to advance level. Includes getting data to, drawing graphs, using google gadgets to show gauges, hardware design aspects and much more.

    • Computers

Exploring Raspberry Pi

Interfacing to the Real World with Embedded Linux
Author: Derek Molloy
Publisher: John Wiley & Sons
ISBN: 1119188709
Category: Computers
Page: 720
View: 3644
Expand Raspberry Pi capabilities with fundamental engineering principles Exploring Raspberry Pi is the innovators guide to bringing Raspberry Pi to life. This book favors engineering principles over a 'recipe' approach to give you the skills you need to design and build your own projects. You'll understand the fundamental principles in a way that transfers to any type of electronics, electronic modules, or external peripherals, using a "learning by doing" approach that caters to both beginners and experts. The book begins with basic Linux and programming skills, and helps you stock your inventory with common parts and supplies. Next, you'll learn how to make parts work together to achieve the goals of your project, no matter what type of components you use. The companion website provides a full repository that structures all of the code and scripts, along with links to video tutorials and supplementary content that takes you deeper into your project. The Raspberry Pi's most famous feature is its adaptability. It can be used for thousands of electronic applications, and using the Linux OS expands the functionality even more. This book helps you get the most from your Raspberry Pi, but it also gives you the fundamental engineering skills you need to incorporate any electronics into any project. Develop the Linux and programming skills you need to build basic applications Build your inventory of parts so you can always "make it work" Understand interfacing, controlling, and communicating with almost any component Explore advanced applications with video, audio, real-world interactions, and more Be free to adapt and create with Exploring Raspberry Pi.

    • Technology & Engineering

Programming Arduino Getting Started with Sketches

Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071784233
Category: Technology & Engineering
Page: 176
View: 3932
Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

    • Technology & Engineering

Make: Drones

Teach an Arduino to Fly
Author: David McGriffy
Publisher: Maker Media, Inc.
ISBN: 1680451677
Category: Technology & Engineering
Page: 222
View: 7939
Make: Drones will help the widest possible audience understand how drones work by providing several DIY drone projects based on the world's most popular robot controller--the Arduino. The information imparted in this book will show Makers how to build better drones and be better drone pilots, and incidentally it will have applications in almost any robotics project. Why Arduino? Makers know Arduinos and their accessories, they are widely available and inexpensive, and there is strong community support. Open source flight-control code is available for Arduino, and flying is the hook that makes it exciting, even magical, for so many people. Arduino is not only a powerful board in its own right, but it's used as the controller of most inexpensive 3d printers, many desktop CNCs, and the majority of open source drone platforms.