• Computers

ZBrush Professional Tips and Techniques


Author: Paul Gaboury
Publisher: John Wiley & Sons
ISBN: 1118236335
Category: Computers
Page: 336
View: 6726
Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.


    • Computers

ZBrush Professional Tips and Techniques


Author: Paul Gaboury
Publisher: John Wiley & Sons
ISBN: 1118222385
Category: Computers
Page: 336
View: 2191
Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

    • Art

Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques
Author: Jason Patnode
Publisher: Taylor & Francis
ISBN: 1136141812
Category: Art
Page: 408
View: 9430
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

    • Computers

Secrets of Zbrush Experts

Tips, Techniques, and Insights for Users of All Abilities
Author: Daryl Wise,Marina Anderson
Publisher: Course Technology Ptr
ISBN: 9781435458970
Category: Computers
Page: 271
View: 9662
Step into the creative minds of some of today's best ZBrush artists! ZBrush is the digital sculpting and painting program used for animation, film, video, and computer games that has revolutionized the 3D industry. The artists featured in this book use ZBrush to create 3D models for some of the most prestigious studios in the industry such as Disney, Weta Digital, Sony, Dreamworks, Blur and Digital Domain. SECRETS OF ZBRUSH EXPERTS: TIPS, TECHNIQUES, AND INSIGHTS FOR USERS OF ALL ABILITIES allows you the opportunity to look into the creative process of these remarkable artists. Each chapter details the professional background of an individual expert and includes techniques, insights, and resources followed by an image gallery highlighting some of the artist's work, both personal and professional. The book features a companion website that includes image galleries, motion graphics, tutorials, favorite Internet links, and free content. This book and web resource will provide inspiration, insight, and practical advice for ZBrush artists of all abilities.

    • Computers

ZBrush Studio Projects

Realistic Game Characters
Author: Ryan Kingslien
Publisher: John Wiley & Sons
ISBN: 1118067622
Category: Computers
Page: 288
View: 8808



    • Computers

ZBrush Character Creation

Advanced Digital Sculpting
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 9781118099216
Category: Computers
Page: 352
View: 2849
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

    • Computers

ZBrush Creature Design

Creating Dynamic Concept Imagery for Film and Games
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 1118236262
Category: Computers
Page: 384
View: 2028
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

    • Art

Getting Started in ZBrush

An Introduction to Digital Sculpting and Illustration
Author: Greg Johnson
Publisher: CRC Press
ISBN: 1134507178
Category: Art
Page: 330
View: 4577
Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

    • Computers

Maya for Games

Modeling and Texturing Techniques with Maya and Mudbox
Author: Michael Ingrassia
Publisher: CRC Press
ISBN: 0080927998
Category: Computers
Page: 416
View: 7110
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

    • Art

Game Art Complete

All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Author: Andrew Gahan
Publisher: CRC Press
ISBN: 1317441524
Category: Art
Page: 624
View: 4993
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

    • Art

Digital Mayhem 3D Landscape Techniques

Where Inspiration, Techniques and Digital Art meet
Author: Duncan Evans
Publisher: CRC Press
ISBN: 1136145907
Category: Art
Page: 246
View: 5199
Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine. The Masters at Work titles will offer digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Start your mentorship into the world of digital art today with some of the greatest digital artists in the world and delve into professional techiques. We are asking you to comment on the series itself and then the first title in the series. The first title in the series will focus on 3D Landscapes. You will be able to develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of new software tools with Masters at Work: 3D Landscapes. There will be a supporting website with source files, downloadable content and artist tutorials, demonstrating key techniques of some of the greatest digital artists.

Beginner's Guide to Zbrush


Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414501
Category:
Page: 288
View: 8948
Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.

    • Art

ZBrush Characters and Creatures


Author: Kurt Papstein,Mariano Steiner,Mathieu Aerni
Publisher: 3Dtotal Pub
ISBN: 9781909414136
Category: Art
Page: 278
View: 4111
Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.

    • Art

Zbrush Character Sculpting

Projects, Tips & Techniques from the Masters
Author: Simon Morse,Jo Hargreaves,Christopher Perrins
Publisher: 3Dtotal Pub
ISBN: 9780955153082
Category: Art
Page: 239
View: 2666
Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.

    • Computers

Introducing Mudbox


Author: Ara Kermanikian
Publisher: John Wiley & Sons
ISBN: 0470908130
Category: Computers
Page: 432
View: 8798

    • Computers

Introducing ZBrush 3rd Edition


Author: Eric Keller
Publisher: John Wiley & Sons
ISBN: 1118330463
Category: Computers
Page: 512
View: 4656
Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.

    • Art

3d Automotive Modeling

An Insider's Guide to 3d Car Modeling and Design for Games and Film
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136130136
Category: Art
Page: 449
View: 3334
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.